People love playing all kinds of games, from casino games on Videoslots Bonus Code to video games. Video games have been around for a long time, but it wasn’t until 1976 that the public started getting alarmed by them. You see, a game called Death Race was released that year – and this game was so offensive to people that many countries banned it from being sold or played anywhere in their borders. In fact, the ban lasted for more than five years!
Video games were seen as an affront to public safety
At the time, video games were seen as an affront to public safety, morality and health. They were also considered a threat to public order because they encouraged children to stay indoors and not interact with other people.
The first country to ban video games was Singapore in 1994, when it prohibited the playing of games that featured violence or gambling. The city-state’s ban was lifted in 2002 on condition that all computer games be approved by the Board of Film Censors and carry an age rating label indicating which demographic group they were suitable for (namely children).
In 1976, a video game called Death Race inspired public outrage. The game was made by a company called Exidy and sold over 100,000 copies. It involved driving your car around a track while shooting at other players’ cars. If you hit them enough times, they’d explode into flames.
The public was outraged by this because it seemed like the game encouraged violence. People organised protests against the game and lobbied for it to be banned from stores across America. In response, some states passed laws that made it illegal for minors to buy certain types of games; others banned violent games outright in general stores but allowed them to be sold in specialty shops (like comic book stores).
It was all the fault of the FCC, according to the game’s developer
The FC commission has no authority over video games—it’s not even responsible for monitoring them. This isn’t something new: The FCC has been around since 1934 but still doesn’t have any jurisdiction over what you play on your computer or console.
Instead it was all the fault of the country itself banning video games.
The history of video game bans can tell us a lot about what we find unacceptable in our entertainment today
We often think that what was once considered unacceptable is now acceptable, but that’s not always the case. For example, we may be comfortable with some types of violence on TV or in movies, but we still have limits as to how much violence is acceptable. And while some countries have banned certain types of games from being sold (or even played), there are other countries where violent video games can be purchased by anyone who wants them—and these countries don’t seem to have higher rates of violence than others.
In the end, the bans don’t really work because people will just buy their games elsewhere or import them illegally if they really want them badly enough. So maybe instead of banning them outright or allowing them everywhere without any restrictions at all (like Japan does), we should find another way to deal with this issue—one that doesn’t involve restricting everyone else’s freedom.